Unity Asset RAM 2019 - River Auto Material 2019 v1.0 x64 | 1.99 GB
R.A.M 2019 is a new rebuilt and expanded version of R.A.M, which will appear on the market for about 2 years. The package gives you the ability to automatically create very advanced rivers and lakes with a flow map, channel forms and textures.
The shader generates several cascading / waterfall types along the slope of the grid. You simply drag the river material into the grid or you can create it using our advanced spline tool with the profile system and the river, lake, river, road. The Simulate option generates a whole river from 1 point, analyzes shapes, colliders and creates the most accurate form of the river. Our script and shaders allow you to automatically wet when the object hits the spline or the surface of the lake even during execution - a wet ship or car that moves over a lake, sea, river. The Spline tool can even create roads, dirty roads - see our examples of images and videos, where we also use it as a road. With all the sliders and options you have complete control over each river stage, you can control: specularity, smoothness, speed, normal strength, tessellation strength, foam texture, fineness, deep color, water depth, cascades and waterfalls and much more. You can locally customize the river, lake, or mix with other water systems using our vertex drawing tool. With the FlowMaster Painter and the system, you can simply change the local direction of the river to avoid rocks, etc. The river flow can work in all directions of the U, -U or V, -V grid of the UV map. The advanced river tool allows you to connect / disconnect several rivers / lakes / seas in one place. A shader can generate stylized or realistic rivers, swamps, it all depends on the user's settings - there are many examples in the package. Reflections come from reflection probes. The asset contains HQ ground textures with the perfect combination of heights, best used for our CTS shader landscape, as well as the default HD RP HD. Particles and road textures are also included. The package is also suitable for shading fountains and supports floating island structures. The Flowmap object and the vertex colorist allow you to create floating islands with waterfalls and the correct movement of water. The API will help you create a whole river at runtime in your game, especially with the help of a modeling tool.
Pack is compatible with Studo Vegetation and Studio Vegetation Pro. This will disguise the foliage or create a whole environment around the river through biomes.
Developer website: _https: //assetstore.unity.com/packages/tools/terrain/r-a-m-2019-river-auto-material-2019-145937
Digit capacity: 64bit
Interface Language: English
Tabletka: not required
System requirements: Unity 2018.3.0 or higher
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